Future of Education for Virtual and Augmented Reality (FEVAR)
FEVAR is special interest group brings together students and faculty with a common interest in the potential for enhancing education and training through Virtual Reality and Augmented Reality (commonly called XR). The group connects participants with new opportunities, shares knowledge and serves to create transdisciplinary partnerships in research.
Meetings in 2020:
Wednesday, October 14, 2020, at 10:00 Arizona Time
Stealth Assessment in Educational Videogames
with Dr. Valerie Shute
Register here: https://asu.zoom.us/meeting/register/tJ0lf-yhqDotG9SsBqMPHKBA2zvnT_z0-jje
Dr. Shute is the Mack & Effie Campbell Tyner Endowed Professor in Education in the Department of Educational Psychology and Learning Systems at Florida State University. She will present on Physics Playground and stealth assessment in games to measure and support important 21st-century competencies.
Do stealth assessments in games provide valid and reliable estimates of students' developing competencies? Is there added value when inserting engaging learning supports (cognitive and affective) in educational games?
Recommended Reading: Shute et al., 2020. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity, and learning supports in educational games. Journal of Computer Assisted Learning. DOI: 10.1111/jcal.12473
Wednesday, Oct. 28 at 10 AM Arizona Time
MakerSpaces and AR: Benefits and Drawbacks of Learning
with Dr. Iulian Radu
Register here: https://asu.zoom.us/meeting/register/tJwtc-qppzkuEtLCnp-c7HBq9ZD9adLkLMLU
Dr. Iulian Radu leads the augmented reality initiative at Harvard University’s Learning, Innovation, and Technology Lab (https://lit.gse.harvard.edu/). He works at the intersection of educational research, multimodal analytics, and immersive technology development. He will present on how XR can be used in maker space environments, where students collaborate while building physical and electronic objects by using AR (as well as VR and home PCs). He will discuss research findings that show when and why XR is useful, AND not useful for collaborative learning.
Recommended Reading: Radu, I. (2014). Augmented reality in education: a meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543.
Wednesday, November 4, 2020, 10:00 AM Arizona Time
XR and Indigenous Peoples
With Dr. Jonathan Richter – Chair of iLRN (Immersive Learning Research Network).
Register here: https://asu.zoom.us/meeting/register/tJUtcu2vqTgiG9Fv1Ka0SvG0wL_IoFZ7-kQZ
Dr. Richter will present on what works in XR for Education. He will also bring a focus on indigenous peoples and connecting native knowledge with western science. Reading TBD.
Mina C. Johnson-Glenberg, Ph.D.
Department of Psychology, Arizona State University
Friday April 24, 11:00AM
Speaker: Pratiti Sarkar
Title: Designing an Immersive AR Learning Environment for Geometry Education
Description: Emphasis will be placed on design decisions taken for creating our Augmented Reality based Learning Environment (ARLE) for Geometry education. The approaches of students in solving the AR-based problems and the responses of teachers to our ARLE will be discussed.
Pratiti is a Research Scholar at IDC School of Design
Indian Institute of Technology (IIT) Bombay, India
Fall of 2020
Flow is an innovative platform for collaborative 3D data visualizations and data storytelling. Each interactive simulation room can hold up 50 synchronous users. Flow is platform agnostic, users can be on their smartphones, laptops, or in AR or VR headsets while being immersed and manipulating data in realtime. https://www.flow.gl/
Mina’s Recommended Reading: Börner, K., Bueckle, A., & Ginda, M. (2019). Data visualization literacy: Definitions, conceptual frameworks, exercises, and assessments. Proceedings of the National Academy of Sciences, 116(6), 1857-1864. doi:10.1073/pnas.1807180116Speaker Dr. Kaushal Bhagat
“AR and VR: The GAME CHANGERS!”
Assistant Professor, Centre for Educational Technology,
Indian Institute of Technology (IIT), Kharagpur
Assoc. Editor British Journal of Educational Technology
Lila Bozgeyikli, Ph.D.
Lila is an assistant professor at the University of Arizona School of Information. Her research areas span XR, video game design and development, and human-computer interaction. She is interested in blurring the boundary between the real-world and virtual worlds through novel forms of embodied interaction, leveraging interactive technologies for beneficial purposes, such as education, training, health and well-being, and enhancing user experience (UX).
Meetings in 2019:
January 17, 2019 - 4pm - Dr. Philippos Savvides (Physical Sciences Center F-Wing, Tempe)
February 21, 2019 - 4pm - Dennis Bonilla; The Future of XR in Education and Industry (Physical Sciences Center F-Wing, Tempe)
April 25, 2019 - 4pm - Dr. Mina C. Johnson-Glenberg; Highlights From the ASU XR Challenge
Previous Meetings, 2018
(Note meetings now at: Physical Sciences Building, Wing F (PSF) – Student Success Center on first floor. Tempe Campus Time 4PM to 5ish.)
- January 25 — Retha Hill, Cronkite School of Journalism and Mass Communication; Engaging News Consumers with Immersive VR
- February 22 — Ariel Anbar, School of Earth and Space Exploration; Guided Discovery in Virtual Worlds
- April 26 — Ian Douglas, Institute for the Science of Teaching and Learning The History and Future VR/AR in Education and Training, then a hands-on demonstration will be held.
- September 20, 2018 – Robert LiKamWa – from AME
- October 18, 2018 - Penny Dolin and Chad Westover – From Poly
Previous Meetings, 2017